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Trillion Worlds Card Game
Project type
Unreal Engine, C++, Video Game, GitLab, Jira, Git
An action RPG game with a novel, card-game style fighting system. Developed in Unreal Engine 5.
I designed and implemented a variety of complex inventory, combat, and UI systems with efficient, focused code, managed subordinate team members as part of my project management duties such as sprint planning, ticket and time tracking, and other team resource management. I maintained direct, ongoing communication with the contracting client, communicating project progress and receiving feedback to inform feature development and preserve the integrity of their vision.




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